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ConditionalEvents addon
ConditionalEvents addon
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    • Actions
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        • change_balance
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        • change_projectile
      • 🌐Independent actions
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        • change_AI
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        • change_time
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        • create_explosion
        • change_gravity
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        • change_movement
        • change_name
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        • change_craft
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        • change_passenger
        • teleport_entities
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        • change_area
        • change_statistic
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        • Placeholder for block lighting
        • Placeholder for working with MySQL
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change_name

Is an action that allows you to change the custom name of the entities.

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Last updated 21 days ago


Meaning

Allows you to change the custom name of the entities, that is, the name which will be above their heads.


Format
- 'change_name: <entity_uuid|player_name>;<action>;<name>;(optional) <visible (true|false)>'

<entity_uuid | player_name> – the target to change the name for; (MANDATORY)

<action> – may be SET or RESET; (MANDATORY)

<name> – the new name to change the old name to (you can specify the empty name to change the only visibility in the "visible" option); (MANDATORY)

<visible> – the visibility state of the name, that is, only showing it while pointing to the target or always. (OPTIONAL)


Targets
  • Entities;

  • ;

  • Players (this is possible, but players are not affected by custom names for real).


Where is useful

For example if you want to make a bit more interesting your mobs and turn them into a little bit of customization changed the name.


Examples
- 'change_name: 805d4f5d-72cf-4e3d-80bc-b567da898786;SET;§cKiller;true' # Set the "§cKiller" name to some entity with constant visibility

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Nameables