<mode> – may be SET or REMOVE, the "SET" will place the block, and the "REMOVE" will break the block if it will be an Oraxen block; (MANDATORY)
<world,x,y,z> – the location to change the block; (MANDATORY)
<block_id | forceDrop> – the block id to place (only in case of "SET" mode) or the forceDrop state, that is, whether to force the block to drop, even if player is null or in creative mode (only in case of "REMOVE" mode). (MANDATORY)
<player> – the player who caused the block to break (only in case of "REMOVE" mode, but can be skipped). (SEMI-OPTIONAL)
Targets
Oraxen blocks.
Where is useful
For example, if you need to place or break some blocks from Oraxen.
Examples
- 'change_oraxen_block: SET;world,14,64,123;customblocks:workbench' # Place the some custom workbench at the specified location
- 'change_oraxen_block: REMOVE;world,14,64,123;true;%player%' # Break the some custom block at the specified location with a forced drop and as if said player had done it