<entity_uuid | player_name> โ the target to change the AI; (MANDATORY)
<true|false> โ whether to enable or disable the AI. (MANDATORY)
Targets
;
Players (this is possible, but players are not affected by AI for real).
Where is useful
For example, if you are creating some sort of challenge or mini game where the player is defending against enemy mobs, and the player has the ability to โfreezeโ certain mobs.
Examples
- 'change_AI: 9926220f-475c-43b4-870a-024a1f6b7bed;false' # Disable the AI of some entity