change_ticks_lived

Is an action that allows you to change the lifespan of the entities in ticks.


Meaning

Allows you to change the lifespan of the entities in ticks, that is, the time, for which entity is already living from the spawn moment.


Format
- 'change_ticks_lived: <entity_uuid|player_name>;<ticks>'

<entity_uuid | player_name> – the target to change the lived ticks for; (MANDATORY)

<ticks> – the ticks of the new lifespan of the entity (strictly more than 1). (MANDATORY)


Targets
  • Entities;

  • Players.


Where is useful

Can be useful in some technical systems.


Examples
- 'change_ticks_lived: 9926220f-475c-43b4-870a-024a1f6b7bed;25000' # Change the lived ticks of some entity to the 25000